Wednesday, March 4, 2015

The Walking Dead: Season Two Episode 2 - A House Divided Review

Clementine kicks ass. Episode two of the second season of Telltale Games' The Walking Dead adventure series may be about more than just this pint-size survivor of the zombie apocalypse impaling undead skulls and blasting away with a handgun. But the lasting image that I'm taking away from A House Divided is of the lovable moppet whirling around like a ballcap-wearing ninja who can clearly take care of herself better than any of the adults she encounters.

This isn't a problem for me. As much as Clem's action-hero moments strain believability a bit, her zombie-slaying skills are offset by how much this lonely little girl depends on the kindness of strangers, and by a reminder at the conclusion of just how vulnerable she still is. The result is a superb episode that balances action with a story that picks up the pace from the snoozy episode one and serves as both an intriguing foundation for the season to build upon and a satisfying one-off story in its own right.

Nevertheless, storytelling is still settling in for the long haul. Just like Clementine, we are still getting to know this new group of survivors that she hooked up with in episode one. There isn't any easy empathy for the plight of this group. Still, personalities are developed much more thoroughly here. Pregnant Rebecca is no longer a one-note misanthrope. Nick isn't just a teen rebelling against whatever you've got. Luke seems like he could become a reliable friend, or even something of a younger Lee substitute. Alvin and Carlos are no longer wallflowers. Only Sarah remains the same, and even her childlike attitude is expanded upon in a couple of scenes that make it clear she had problems long before the "hell is full, dead will walk the earth" stuff went down.

Even better, the situation is taking on a personality of its own, and a cloud of mystery and dread hovers in the background of everything. Fear of other people and always taking account of where you are and how much you can safely let your guard down with strangers have been major themes in the Walking Dead game series, but here, everything goes into overdrive. Clem is completely on her own, cut off from all of the support she had during the first season and even during the start of the last episode when she was still traveling with Christa. Her isolation is underlined even further when she meets what should be an old friend, only to find out that this former pal is no longer the same person that she knew. (Also, keep an eye out for the appearance of some other old acquaintances from the 400 Days episode released as a stand-alone installment last summer.)

Source: 
www.gamespot.com/reviews